Between horrific ST17 and the starting hex D3 we see, immediately, hex O10. Here is a great spot for a mart. For ghouls. Indirectly.
A singlehex cavern can be up to a mile wide but, really, a slave-mart needn't be all that spacious. Drow have a presence but may or not run the operation directly; bugbears are the big slave-drivers of the Depths. The troglodytes do the buying for ST17; still no sentient undead at O10, but we may foreshadow with zombie porters.
Hex R9 up that secondary is a great place for that rothe herd in the GDQ appendix. But I stand by what I said earlier: a D-series DM cannot permit veering this far off course
. (Same for UV-13/14 whatever that is.) Fortunately: the rothe encounter is already ruled impermanent! PCs can meet that herd or others in that unremarkable intersection O9, or past this module down at encounter-flagged hexes W22 or F229... anywhere really.
[FROM 11/22: Although that dyhexer I2J234-35, tho' off to the side, looks like a troublemaker; F229 being its outpost. I don't think the kuo-toa would be so bold. Eclavdra has the greatest motive alongside her "elder elemental god". Ghouls are steered instead toward the bypass.]
Returning to O10 we're here from ST17, which focus is the stock-show. (All too common wherever trogs are permitted to bid at auction.) That vampire from the tertiary passages will be here. Umber hulks, for the same reason. Trolls. But illithids are banned. (I'm doing all I can to isolate hex M12.)
At a comfortable remove from the carnecería we may consider higher-end sales. Here are the Drow, in case they missed any going in. Also that beholder and the gargoyles. Every now and again Asberdies gets lonely. Kuo-toa might visit, but rarely.
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