Wednesday, May 20, 2020

Renathys

Renathys is one of the two Dendranel-populous "towns" in the core map outside the City. It is off the wayside from Joran's Path. Before the Alfmyr tunneling, it was the terminus of said Path: astride the Sojourner. I propose that from 1040 to about 800 BC, it was Felestyr's capital. (Since I don't dispute the 8mile map here, I am not yet starting a 2mile one.)

After the Felestyr economy moved up river, much of the older larger Renathys was abandoned, and demolished. The most beautiful historic homes are maintained along the riverbank, and in the old town centre (that part marked on the map). As the shoreline gets muddier to the southwest, the houses get more dilapidated. There is enough riverbank sprawl that since the 700s BC, Renathys is less town than a New-Grunland-like district.

Renathys remains predominant Felestyr. It is the bedroom-community and retirement home of choice for Alfmyr's miners... well, until comes Wander time, anyway. People here like it quiet: in Gazetteer terms, their end of Joran's Path was left to decay into "secondary" status, with the main road diverted right to Alfmyr.

Old Town Renathys is on a stream flowing from the Willowdew Grove, still the Felestyr's primary breadbasket. The Grove must however be refertilised from time to time. And much food is imported, here as in Alfmyr, mainly from New Grunland.

Renathys' primary threat comes from the south shore of the river. That cavern as it dries up becomes rugged. The living dead have been encountered here. Some elves suspect a passage to the Desert of Lost Souls. Renathys has erected an Ethereal barrier across the area but, as usual, no protection is perfect.

Adventuring here is of the haunted-house type, suitable for low-Expert on up. There is also role-playing opportunity in Felestyr high-society. Particularly at the high-Expert level, when Shallatariel turns: his undead agents infiltrate this society, with an aim to Alfmyr.

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