Let us reintroduce the Steamwall as an adventure-site.
The fog in encounter site 17 can be lifted. Instead have that fog afflict any nonkender Steamwall village (7+), if not already water-poisoned, should the PCs stay in town long enough. 22 has ongoing construction. 23 still has its hobgoblin village; it is like 24. 15 - Pirim is thriving and has no dragon problem. B - Kor Island is free of construction; it can host a ogre fishing village (pop. low 100s, law level 3).
29 - Ahhar is a literal ghost town. The dwarves in 20 know its murderers: hobs, from a nearby town not on the map. The dwarves are happy to take revenge, and gnomes might help too. Good place for a Battlesystem run.
Thenol is closest to sites 7, 8, 10, and 11. These are all hob villages except 11, which recently got wiped out and replaced by sligs. 11 won't be slig outside the DLA2 timeline, it's hob.
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